Hear my work in context. The Sphere is a free 20-minute game I built to showcase adaptive orchestral scoring. — Play for free on Steam!
Play for free on SteamLast Ride of the Day
The Dream of Flying
Purpose of Music in Games
My Approach to Game Music
Without Music vs. With Music (Scene: Sphere Reacts)
Without Music vs. With Music (Scene: The Box)
Adaptive Music Demo (Scene: Moving Star)
Adaptive Music Demo (Scene: First Contact)
Behind the Scenes of the COMPOSING PROCESS of Mesektet
I’m Michael Lückgen, a composer focused on orchestral storytelling for film and games.
I write music that supports narrative, emotion, and atmosphere — always aiming to strengthen the story rather than sit in the background.
As a game developer myself, I understand production pipelines, pacing, and how music interacts with gameplay and narrative design.
I enjoy collaborating with creators who care about storytelling and artistic detail.
Not sure about the budget? Let's talk anyway. Revenue sharing and flexible arrangements are always an option – we'll find a way to make it work.