Last Ride of the Day
The Dream of Flying
My Approach to Game Music
Without Music vs. With Music (Scene: Sphere Reacts)
Without Music vs. With Music (Scene: The Box)
Adaptive Music Demo (Scene: Moving Star)
Adaptive Music Demo (Scene: First Contact)
Behind the Scenes of the COMPOSING PROCESS of Mesektet
I’m Michael Lückgen, a composer focused on orchestral storytelling for film and games.
I write music that supports narrative, emotion, and atmosphere — always aiming to strengthen the story rather than sit in the background.
As a game developer myself, I understand production pipelines, pacing, and how music interacts with gameplay and narrative design.
I enjoy collaborating with creators who care about storytelling and artistic detail.
Not sure about the budget? Let's talk anyway. Revenue sharing and flexible arrangements are always an option – we'll find a way to make it work.